Sistema gráfico interativo para desenhar expressões faciais
The study focuses on the field of illustration: a constructing facial sciences of an anthropomorphic pages. The justification should be used in visualizing the variables that make up the face and the expressions formed as desired expressions. The study aims to assist designers and illustrators with...
Autor principal: | Pietsch, Vitor |
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Formato: | Trabalho de Conclusão de Curso (Graduação) |
Idioma: | Português |
Publicado em: |
Universidade Tecnológica Federal do Paraná
2020
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Assuntos: | |
Acesso em linha: |
http://repositorio.utfpr.edu.br/jspui/handle/1/13881 |
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Resumo: |
The study focuses on the field of illustration: a constructing facial sciences of an anthropomorphic pages. The justification should be used in visualizing the variables that make up the face and the expressions formed as desired expressions. The study aims to assist designers and illustrators with new facial functions in illustrations. The goal was accomplished through exploratory research conducted with 37 people researched, in addition to being a concept of interactive combination, and supporting materials to illustrate. The were analyzed qualitatively and quantitatively. Subsequently, alternatives of interactive systems were constructed, bringing together the ways of behaving like semi-real emotions and being able to use the chosen material. On the identification of emotions and their physical representations on the human face, they conclude that human performance is capable of producing the six emotions that govern all other emotions, such as joy, anger, surprise, fear, sadness and sadness . Physical representations are composed of variables such as eyebrows, eyes and mouth, based on scientific theories by Charles Darwin and validated by Paul Ekman. Regarding supporting materials, it was also the one that promoted the leadership or the ability to assume subjective perceptions about the situation in which they were used by the illustrator. In addition, simplified representations tend to convey knowledge more directly, since they are less important to interpretation. In relation to the development of an interactive system, it is concluded that the goal is a system capable of generating the graphical functions, the graphical system is subdivided into 18 variables available to interact. To assist the illustrator in using this system, a map of facial derivations is presented, which can be identified with the source code of the system interaction. The graphic graphic was of paramount importance to call facial expressions, designed to be a meaningful learning experience, assist the user in developing and questioning the material and what is being produced through this interaction. |
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