Desenvolvimento de uma rede social voltada para jogos do tipo MOBA

This paper discusses the history of video games, its origin and its dimension today. Mainly addressing the League of Legends game, brings up the proposal to create a tool that incorporates the criteria of social network, tournaments management, synchronization with information pertaining Riot Games...

ver descrição completa

Autor principal: Canizella, Renato
Formato: Trabalho de Conclusão de Curso (Graduação)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2020
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/16762
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
Resumo: This paper discusses the history of video games, its origin and its dimension today. Mainly addressing the League of Legends game, brings up the proposal to create a tool that incorporates the criteria of social network, tournaments management, synchronization with information pertaining Riot Games and an optional leveling system in amateur tournaments. The types of games set were the MOBA games, which have a lot of players and little change in the model between games. The main MOBA games analyzed were the games League of Legends and DotA. The definition of the social network module was based on popular social networks such as Twitter, as a development model. The dynamics of this social network brings a greater focus on content related to the games. The tournament manager model was designed by analyzing two popular tools in the business, adding the strengths of the two different platforms. An analysis of web technologies to be used allowed to draw a better approach system features, making it with a nice visual to the user without abandoning its functionality. The leveling of the participants of the tournaments teams is the main advantage of the system, because it does not allow the registration of a team that does not conform to the rules established levels in the tournament. The system is checking profiles in the API provided by Riot Games, user registration, teams and tournaments. In addition to creating tournaments for any user options, in all the maps available in the game League of Legends and leveling option. The results were consistent with the proposal, successfully performing the interactions of social network, manager of tournaments, balancing process between the fighting and obtain the user profiles of Riot Games. Improvements can be implemented from the contact and interest of Riot Games.