Detetive da saúde: um jogo de tabuleiro e sua contribuição para o ensino e a aprendizagem na área da saúde

This dissertation aims to identify the contributions of a teaching method, centered in a ludic education approach, for the teaching and learning of students of a professional course in the health area. The theoretical reference which directs this research is based on the Ausubel’s Significative Lear...

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Autor principal: Justus, José Fabiano Costa
Formato: Dissertação
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2018
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/3512
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Resumo: This dissertation aims to identify the contributions of a teaching method, centered in a ludic education approach, for the teaching and learning of students of a professional course in the health area. The theoretical reference which directs this research is based on the Ausubel’s Significative Learning Theory and in the Gramigna’s Experimental Learning. This research is applied, exploratory, interpretative, mostly qualitative and with bibliographic research parts. The target public was from the third grade from the Technical Pharmacy Course from a private teaching institution in Ponta Grossa, Paraná. The research used a methodology based on fronts: a class with the exposition made by the teacher and a development of a board game named Health Detective. The data was collected through a questionnaire with open questions and non-structured interviews. A quantitative analysis was performed comparing the good use of the students in applied questionnaire before and after the game Health Detective. The analysis of the data pointed to an improvement of the students involved in the research. However, the focus of this research was qualitative. The data obtained through the interviews highlighted the perception of the students involved in the research considering the teaching methodology used. These perceptions were categorized and presented as a matching tree. The main perceptions showed that the developed game makes the learning process easier, allows a better attention from the participants, provides a relaxing time, allows a higher involvement, allows distraction, demands previous knowledge and allows subjects reviews.