Mobile Shader Editor: um editor de shaders para android

With technological progress, the game ended up being evolved and optimized in the same way, gaining more and more realistic effects, part of it is the fact of the use of Shaders, which are fragments of programs that run on the GPU. When done developing Shaders for mobile devices, for example the And...

ver descrição completa

Autor principal: Czovny, Raphael Ksiaskiewcz
Formato: Trabalho de Conclusão de Curso (Graduação)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2020
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/11863
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
Resumo: With technological progress, the game ended up being evolved and optimized in the same way, gaining more and more realistic effects, part of it is the fact of the use of Shaders, which are fragments of programs that run on the GPU. When done developing Shaders for mobile devices, for example the Android operating system, in particular problems for their production and testing are found. This is so the fact that there a certain need of tools generated this medium and, especially, the existence of limitations on the version of OpenGL used in these devices (OpenGL ES ). Because of this, the work in question will focus on the development of an application for programming and debugging of the GLSL Shaders (specific programming language for OpenGL Shaders ), with the main goal of allowing the development of this resource type to be more practical and faster than currently used in most tools.