Arquitetura de alto nível para um jogo cooperativo

The game is an enjoyable activity for those who practice it and can be integrated for educational purposes so that the child learn, review and secure the contents. There are several educational games in the literature that are used in teaching and learning. However, not everyone has the characterist...

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Principais autores: Fidelis, Barbara Schaedler, Bueno, Sirlei das Graças Moreira
Formato: Trabalho de Conclusão de Curso (Graduação)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2020
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/16782
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Resumo: The game is an enjoyable activity for those who practice it and can be integrated for educational purposes so that the child learn, review and secure the contents. There are several educational games in the literature that are used in teaching and learning. However, not everyone has the characteristic of being collaborative, when each team member performs a part of task, or cooperative, when all members team perform the same function in order to a common goal. This labor applied a match for fixing and revising content of mathematics at Digital Inclusion Project provided by the UTFPR, Campus Ponta Grossa. During application of the game, the form of use was adapted to contain characteristics of cooperation. Thus, we identified some important aspects to be incorporated into an architecture that supports cooperation. The proposed architecture was developed based on the results of the case study and in an architecture for collaborative game. With this, the proposed architecture contemplates aspects such as: creation of questionnaires, formation the teams, validation the actions, among others. The modeling of high-level architecture, was developed through use case and class diagrams. The proposed architecture allows the exchange of experience and interaction among students.