Jogos digitais na educação infantil

This monograph deals with the use of digital games, as a means of teaching learning of the students of the Early Childhood Education in the Municipal School Henrique Julio Berger located in the municipality of Caçador, delimited a class of Pre, with children in the age group of 05 years. The use of...

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Autor principal: Wrublak, Pâmela Paola Agostini
Formato: Trabalho de Conclusão de Curso (Especialização)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2020
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Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/19957
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Resumo: This monograph deals with the use of digital games, as a means of teaching learning of the students of the Early Childhood Education in the Municipal School Henrique Julio Berger located in the municipality of Caçador, delimited a class of Pre, with children in the age group of 05 years. The use of digital educational games in educational institutions as a didactic resource is increasingly present, especially in Early Childhood classrooms. The use of information and communication technologies in this field can bring benefits to teaching and learning, and it is still a challenging attraction for children at this stage, pointing to possibilities of being a rich instrument for the construction of knowledge. The game, is an essential element for the development of the child, is essential to understand how they interpret the world. The changes of society have altered the ways of learning and teaching, inserting new tools in education. Thus, this research tried to think about the education of the small child, reflecting on the context of the digital natives. The instruments used for the data collection were questionnaire and observations. The bibliographies emphasize the importance of the use of this technology in teaching practices, considering their comprehensiveness and the wealth of educational possibilities they are surrounded by and the fascination they exert over children. The purpose of this study is to analyze how educational games contribute to early childhood education for the teaching-learning process, given that when the digital tool is made available in class, the enthusiasm and satisfaction of the child increases. When they visualize the presence of this resource, the interest and the curiosity in front of the work that the teacher will offer are awakened. This work seeks to investigate learning and teaching quality through the use of digital technological resources in early childhood education, in a qualitative way. It was noticed that the teachers are willing to take a different posture, in addition to the traditional, using the materials according to their quality and utility, expanding, challenging and problematizing the learning process of their children's education students.