Design de inovação social: projetando esperança
The objective of this work was to design a system geared to children's furniture under Home Moses, in the city of Curitiba. This proposal focused on user-centered design, emphasizing concepts, the relevance of social design and the designer's role in this process. Was developed to design a...
Principais autores: | Matoso, Jéssica Caroline de Assis, Silva, Luciana Vicente da |
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Formato: | Trabalho de Conclusão de Curso (Graduação) |
Idioma: | Português |
Publicado em: |
Universidade Tecnológica Federal do Paraná
2020
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Assuntos: | |
Acesso em linha: |
http://repositorio.utfpr.edu.br/jspui/handle/1/7732 |
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Resumo: |
The objective of this work was to design a system geared to children's furniture under Home Moses, in the city of Curitiba. This proposal focused on user-centered design, emphasizing concepts, the relevance of social design and the designer's role in this process. Was developed to design a system that favors the interaction of children in the common area of the shelter, which is playful, interactive, efficient and maintain identity with childhood. The proposal was based on the book "The Chronicles of Narnia" in the passage where a child enters the wardrobe and meets another world, a world of fantasies and dreams. Thus we developed a mobile modular, which functions as wardrobe, individual, where each child can put out your fantasies and dreams, developing mentally. |
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