Desenvolvimento de um serious game para o ensino de lógica computacional
Each student can have a different learning speed, learning in the traditional way cannot explore the full potential from the students who are above average and it can even discourage the students who are below average, forcing them to follow other students rhythm, what is not always possible to acco...
Autor principal: | Bonizi, André Renato |
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Formato: | Trabalho de Conclusão de Curso (Graduação) |
Idioma: | Português |
Publicado em: |
Universidade Tecnológica Federal do Paraná
2020
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Assuntos: | |
Acesso em linha: |
http://repositorio.utfpr.edu.br/jspui/handle/1/12484 |
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Resumo: |
Each student can have a different learning speed, learning in the traditional way cannot explore the full potential from the students who are above average and it can even discourage the students who are below average, forcing them to follow other students rhythm, what is not always possible to accomplish. One of the tools that are emerging to help dealing with some of these difficulties found in the field of education are the video games, which often can be seen in the routine of a student as a form of entertainment, but not as an educational tool. Video games allows that the content can be shown individually to each student, besides allowing the storage of the students progress, it can also make it viable to produce a automatic evaluation tool. This work has as its objective to present the development of a serious game that can be used to help in learning about computer logic. The serious game was developed using MDA Framework with the graphic engine tool Unity. To evaluate the prototype an evaluation form was answered by a mixed group, some with previous knowledge about computer logic. The serious game follows the model of classic RPG genre and it uses text information to transmit the necessary information to advance in the game, using visual resources such as tree dimensional objects to exemplify computer logic concepts. Using the evaluation results as a reference it can be perceived that the prototype was well received by the group, reinforcing the viability of the application as an educational tool. |
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