Adventure into philosophy: um jogo educacional baseado em Roguelike para o ensino da história da filosofia ocidental

In this work, a digital educational game based on Roguelike 2D is presented, as an aid tool in the process of learning theories of the ancient philosophers Socrates, Plato and Aristotle. The game is developed with the Unity Software, using the object-oriented C# language. The main objective is to pr...

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Autor principal: Miotto, Jefferson Rocker
Formato: Trabalho de Conclusão de Curso (Graduação)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2021
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/25066
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Resumo: In this work, a digital educational game based on Roguelike 2D is presented, as an aid tool in the process of learning theories of the ancient philosophers Socrates, Plato and Aristotle. The game is developed with the Unity Software, using the object-oriented C# language. The main objective is to produce an educational tool that helps high school students and teachers, bringing the content of Western philosophy from classical Greek antiquity. In this case, concepts and themes relevant to the philosophers that are addressed in the phases of this game are applied, namely: Socrates, Plato and Aristoteles.