Libras game: trabalhando o ensino da matemática com alunos surdos dos anos iniciais através do uso de aplicativo educacional

Aiming at the need of applications for mobile devices to teach mathematics to deaf students, especially in the basic concepts such as numerical numerical knowledge, the present work has as its theme the development of the LIBRAS Game application that aims to assist deaf children years from 4 to 10 y...

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Autor principal: Prates, Rafaella Trindade Cunha
Formato: Trabalho de Conclusão de Curso (Graduação)
Idioma: Português
Publicado em: Universidade Tecnológica Federal do Paraná 2020
Assuntos:
Acesso em linha: http://repositorio.utfpr.edu.br/jspui/handle/1/11610
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Resumo: Aiming at the need of applications for mobile devices to teach mathematics to deaf students, especially in the basic concepts such as numerical numerical knowledge, the present work has as its theme the development of the LIBRAS Game application that aims to assist deaf children years from 4 to 10 years in the knowledge of the symbology of numbers in LIBRAS 1 to 9, their associations with cardinal numbers and their respective quantities, based on the strategy of equivalence of stimuli. The application was developed in the Java language, for Android Studio platform. In its development was considered the increasing use of mobile devices in the students’ daily life. This work encourages the use of technological tools as a means of aiding in the teaching of mathematical contents of the initial years.